//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4x4 TextureMatrix;
//   float4x4 Transform;
//
//
// Registers:
//
//   Name          Reg   Size
//   ------------- ----- ----
//   Transform     c6       4
//   TextureMatrix c10      4
//

    vs_3_0 
    def c220, 0.20, 0, 0.0625, 1
    dcl_position v0
    dcl_2d s0
    dcl_texcoord o0.xy
    dcl_position o1
    mul r0, c7, v0.y
    mad r0, c6, v0.x, r0
    mad r0, c8, v0.z, r0
    mad r4, c9, v0.w, r0
    mul r0.xy, c11, v0.y
    mad r0.xy, c10, v0.x, r0
    mad r0.xy, c12, v0.z, r0
    mad o0.xy, c13, v0.w, r0
        if_ne r4.w, c220.w
        texldl r11, c220.z, s0
    add r11.y, r4.w, -r11.y
    mul r11.x, r11.x, r11.y
    add r4.x, r4.x, r11.x
    endif
    mov o1, r4
// approximately 8 instruction slots used
 